Signs of Life

Well, maybe...

Sci-Fi Survival Sandbox Platformer

Your colony ship has been destroyed above an alien planet. Make a life out of whatever you can dig up, grow, salvage, or pull out of the local wildlife... Then work out what went wrong in the first place.

A bad place to be stranded

A big 2D world built for exploration

Every new world lays out its wilderness and caves differently, while the ruins, facilities, and story locations are built by hand. Follow the main mystery, spend a night building a suspiciously elaborate house, or keep digging until something objects.

Go exploring

Cross the surface, dig through cave systems, and search places that were here long before you.

Make yourself at home

Turn ore, plants, scrap, and creature parts into tools, weapons, furniture, and building materials.

Deal with the locals

Bring guns, improvised weapons, alien technology, armor, drones, or a questionable mix of all five.

Play your way

Play alone, bring friends, or change the game

In motion

A few places, creatures, and problems waiting for you

A player exploring the surface with mountains, alien trees, and gear visible in the inventory.
Explore wide surface biomes, dig down anywhere, and bring whatever tools seem like a good idea at the time.
A player inside a dark station orbiting a planet, inspecting gear and access equipment.
Hand-built ruins and stations hide story clues, useful technology, and plenty of reasons to keep poking around.
A player confronting a large creature in a dim cave lit by scattered lamps and machinery.
Some local wildlife is merely strange. Some of it is built like a boss fight.

Need an answer?

The official wiki has the details

Look up an item, find out how to make it, browse the local wildlife, or get help with a mod. The reference pages are rebuilt from the current game whenever the wiki is published.

Available now

Still in Early Access, getting close to 1.0

You can buy and play Signs of Life on Steam now for $15. Version 1.0 is planned for September 24, and current work is focused on balance, bugs, online play, and the last round of polish.