About

Signs of Life is a 2D sci-fi sandbox game, with a combination of procedurally generated and meaningful hand crafted content.
puncherAndArrows

You can expect to explore mysterious locations,
rockmoblaser

Build cool bases,
building

Mine various shiny things,
diggin

Fight dangerous creatures,
spitter

And craft sweet items out of their skin and bones.
craftingWindow

Signs of Life also features a freeform, immersive and intuitive inventory system.
inventory

Team

Alex Tilkin – Alex has been programming games for about a decade, since he began learning programming in High School. He graduated from Auburn University with a degree in information systems management. He’s programmed countless game prototypes, but In December 2011 he and Hayes decided to make and release a proper PC game – Signs of Life.

Hayes Paschal – Hayes was born and raised in Memphis, TN. He grew up with the NES and SNES as well as a fascination with drawing. He studied figure drawing, anatomy and digital illustration in college in hopes of working somewhere he could learn and be creative. He handles almost all of the visual aspects of Signs of Life, such as animation, visual effects, UI design and spritework. As a huge fan of Super Metroid and Ultima Online, his ambitious goal is to make Signs of Life as memorable as the old classics he grew up with.

We’d also like to mention Night Note, who does most of the ambient music in the game. His music is great, and you should definitely check his page out on Soundcloud.