Update 0.43

Heya folks, got another update for ya. Its a bit light on content as we’ve been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin’ awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we’ve been getting on our forums. As always, we’d love to hear from you if you have any suggestions or run into any issues with the update =)

New Content

  • Impact Rod
  • Added Ore Scanning alternate fire mode to Wrist Scanner
  • Added punching as a default melee weapon

New Recipes

  • Impact Rod (6x Tin Ingots, 4x Plastic, 4x Tin Rivets)
  • Impact Rod Ammo(1x Tin Ingots, 1x Copper Wire, 1x Black Powder)

UI Changes

  • Minimap size and brightness increased
  • Wrist terrain scanning changed to left mouse button by default
  • Added edge peek option to settings menu
  • Added keybinds for the Equipment menu, MEG tool, Crafting window and Projects window
  • Ammo is now displayed on the active scroll slot for a second while scrolling
  • Hovering over scroll slots now shows the name of the item in the slot
  • Fixed some of the issues with font size rendering after changing font sizes
  • Analyzing crafting requirements will now give you the recipe for that item if it exists
  • You can now analyze crafting requirements by right clicking on them
  • Added a crafting category in materials for bricks
  • Fixed UI display issue on equipped batteries
  • Added achievements for crafting gems

Item Changes

  • Reduced energy cost of wrist map scanner
  • Lowered granite and marble deposit densities to match block density
  • Basic smelter now requires mud bricks instead of regular bricks
  • Increased number of rocks and flint during world generation

Bug Fixes

  • Fixed a bug that would sometimes result in incorrect collisions on melee weapons
  • Fixed a bug that resulted in 2x the proper encumbrance from shields
  • Fixed a crash related to foreign languages and certain dialogue boxes
  • Fixed a crash related to planting grass seeds
  • Fixed a crash related to changing keybinds without a selected character
  • Added a workaround for people who had items disappearing when dropped in world from inventory, probably still has issues but let us know
  • Fixed a bug that would let you take items from the crafting window
  • Fixed an issue related to switching weapons during a roll
  • Fixed a bug that could cause prefabs to overlap during world generation
  • Fixed winter hat recipe
  • Fixed a crash related to certain dialogue boxes
  • Fixed a bug related to using high velocity ammo on SMGs
  • Fixed an issue that could result in ant tunnels generating over certain underground bases

Creature Changes

  • Mobs that block the player no longer act as trampolines (almost sorry)
  • Reduced mob spawning a bit
  • Further reduced flyer spawn rate

Update 0.42

We’ve still got quite a bit to go on the tutorial/intro we’re working on, but we figured now was as good a time as any to push out an update with some of the other changes we’ve made recently. As always, we’d love to hear your feedback and definitely let us know if you have any issues =)

New Content

  • Aluminum Bat
  • Clobb SMG
  • Micro SMG

New Recipes

  • Aluminum Bat (6x Aluminum Ingots, 2x Leather Straps)
  • Clobb SMG (4x Iron Ingots, 2x Rubber, 4x Tin Rivets)
  • Micro SMG (1x Steel Gun Parts, 2x Plastic, 4x Steel Rivets)

UI Changes

  • Added an auto-organize button to containers
  • Added Key Items pouch to the side of the player’s backpack
  • You can now flip the glass wall project from the project menu before placing it
  • Tweaked some dialog UI issues and added the ability to highlight “important” information.
  • Removed new recipe text from the bottom of the screen, seemed kinda messy? Might put back as an option.
  • Quick slots should now be labelled properly if you rebind the keys

Item Changes

  • Smelters now should continue working when you walk away from them[/b] – This probably needs some testing, but it seems to be working right for me.
  • Made keycard into a key item
  • Fixed some item descriptions, let us know if you see more bad ones
  • Impaler spikes now have a 25% chance to break on contact, do less damage and are a bit slower/heavier.
  • Impaler spikes now do 30 base damage to the player when dropped by Impalers
  • Fixed some UI issues with the equipment window

Bug Fixes

  • Possible fix for save failure/rollback after spending a long time in pause – Definitely let us know if you still run into any save issues
  • Fix for a crash related to explosions
  • Fix for a crash related to orange shorts (lol, not even kidding)
  • Possible fix for issues that could cause the player to get stuck, let us know if you still get stuck and unable to move
  • Fixed a bug that could result in duping/losing block items when added/removed from containers in the world
  • Fixed some bugs related to the escape pod container
  • Fixed a dupe related to multi-quantity recipes in the material printer
  • Creature Changes

    • Changed crawler behavior a bit so they won’t walk on the bottom of platforms
    • Tweaked the big chicken AI a bit

    Recipe Changes

    • Changed most Jewel tier recipes to be less rose-quartz dependent:
    • Jewel Helmet (2x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
    • Jewel Torso (5x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
    • Jewel Arms (3x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
    • Jewel Gloves (2x Bornite Ingots, 2x Rough Rose Quartz)
    • Jewel Leggings (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
    • Jewel Leggings (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
    • Jewel Boots (4x Bornite Ingots, 2x Rough Rose Quartz)
    • Jewel Pick (6x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
    • Jewel Bow (4x Bornite Ingots, 1x Linen Bolt, 2x Rough Rose Quartz, 1x Refined Rose Quartz)
    • Jewel Crossbow (4x Bornite Ingots, 1x Steel Machine Parts, 1x Linen Bolt, 2x Rough Rose Quartz, 1x Refined Rose Quartz)
    • Jewel Spear (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
    • Jewel Sword (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
    • Jewel Axe (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)
    • Jewel Shield (7x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)

    Update 0.41

    • Added a 7th quick slot for throwable items
    • Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints
    • Wrist light gadget and AGIS activator removed from scroll slots
    • Wrist scanner and wrist grab laser moved to Gadgets scroll slot
    • Changed slot 1 to the “digging” slot, right now it basically just holds the dig laser and picks
    • Tweaked the UI a bit for low resolutions
    • Seeds now get autosorted into forager pouches properly
    • Fixed another crash related to players who previously used resolutions higher than 2048×2048
    • Sunlight now penetrates less through denser blocks
    • Fixed some issues with world generation
    • Tweaked the crafting category buttons a bit
    • Fixed a bug that could result in your key bindings not saving
    • Fixed a bug that resulted in some ant deposits dropping steel
    • Reduced time between shots for the pump shotgun
    • Fixed a crash related to explosions
    • Fixed a bug/exploit related to salvaging ammo that is already in a weapon

    Update 0.40

    New Content

    • Added female gender option to character creator
    • Ant Biome – Added to newly generated worlds

      • 5 new creatures, including one mini-boss
      • A new melee weapon
      • 2 new throwable weapons
      • 4 new deposits
    • Energy Slicer – Voted on by the community, this gun uses energy to fire and pierces through up to 3 creatures

    • Salves – Equippable devices/accessories
      • Regenerative Salve – A salve that grants a small boost to health regeneration.
      • Influx Salve – A salve that grants a small boost to energy regeneration.
      • Burn Salve – A salve specially designed to make you fire resistant. Grants 25% fire resist.
      • Corrosive Salve – A salve that grants 25% resistance to that gross spitter goo and other corrosives.
    • Tonics – Drinkable and throwable, uses fullness and grants various effects
      • Clarity Tonic – Cures negative status effects
      • Blast Tonic – Explodes if thrown or if you drink it. Don’t drink it
      • Heal Tonic – A strong heal over time. We will likely eventually replace this with something more realistic like bandages down the line, but we already made it so we figured we’d throw it in the game for now
    • Added new clothing items

      • Black Leather Jacket
      • Black Tank Top
      • Black Sports Bra
      • Red Skirt
      • Red and White Shirt
      • Yoga Pants
    • Added Biometric Scanner Device – When equipped, it shows the health of creatures in the world
    • Added GPS Tracker – When dropped in the world, this item creates a long-range GPS signal visible on any standard MEG tool map
    • Added Tech Blower – Blows items and mobs around, consumes energy
    • Added Tech Portable Grill – Can be carried around in your inventory, and once it is placed in the world and deployed it can be used as a heat source
    • Added Mortar and Pestle tool, required for some recipes
    • Added D6 Polymer, a new material that is made by refining plastic with anthracite as an additive.
    • Added a few AGIS tutorial/info popups
    • Tweaked the Pioneer Station a bit, including adding a new room to the barracks

    Gameplay Changes

    • Reduced held flashlight energy cost from 4 to 2 per second
    • Reduced wrist light energy cost from 3 to 1 per second
    • Wrist laser energy cost reduced from 5 to 3.5 per second
    • Bows now do up to 50% more damage when fully drawn
    • Bows now take 50% longer to draw
    • Arrows and other ammo are now salvaged as a stack
    • Increased speed of bullets and updated some projectile effects
    • Magnum round damage increased from 15 to 18
    • Beds now advance the time from night to day and from day to night and fully heal the player
    • Beds now weigh 100 pounds
    • Guns, bows and crossbows should now automatically pick a new ammo type if they run out of ammo and you attempt to fire
    • Laser pistol no longer requires you to find the blueprint in-world

    Recipe Changes

    • Black Powder, Propellant and Thermite Charge recipes now requires a mortar and pestle tool
    • Replaced Steel with D6 Polymer in most furniture requirements
    • Added D6 Polymer requirement to Tech Bed and Tech Terminal recipes
    • Replaced Steel requirement with D6 Polymer on the Magnetic Inductor

    UI Changes

    • Items that are crafted or picked up with the grab laser are now highlighted in your inventory
    • Added item name hover tooltips to items in containers and other menus
    • Increased maximum font size for item requirements in the crafting and build window

    New Recipes

    • Ant biome melee weapon (1x Ant Queen Claw Segment, 5x Ant Chitin, 5x Ant Ichor)
    • Ant biome grenade (1x Ant Chitin, 1x Ant Ichor)
    • GPS Tracker (4x LED, 1x Iron Ingot, 1x Rough Topax, 1x Copper Wire, must be found in-world to get the recipe)
    • Energy Slicer (1x Steel Gun Parts, 4x Bronze Ingots, 1x Microchip, 1x Copper Wire, 1x Large Battery)
    • Salves
      • Regenerative Salve (2x Unrefined Glass, 4x Juicy Fruit, Tool: Mortar and Pestle)
      • Influx Salve (2x Unrefined Glass, 4x Bloo Fruit, Tool: Mortar and Pestle)
      • Burn Salve (2x Unrefined Glass, 4x Bana Fruit, Tool: Mortar and Pestle)
      • Corrosive Salve (2x Unrefined Glass, 15x Spitter Extract, Tool: Mortar and Pestle)
    • Tonics
      • Empty Tonic Vessel (1x Unrefined Glass, 1x D6 Polymer)
      • Clarity Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Bana Fruit, Tool: Mortar and Pestle)
      • Heal Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Juicy Fruit, Tool: Mortar and Pestle)
      • Blast Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Biofuel, Tool: Mortar and Pestle)
    • New Clothing
      • Black Leather Jacket (3x Hide, Tool: Scissors)
      • Black Tank Top (3x Cotton Bolt, Tool: Scissors)
      • Black Sports Bra (3x Cotton Bolt, Tool: Scissors)
      • Red Skirt (3x Cotton Bolt, Tool: Scissors)
      • Red and White Shirt (3x Cotton Bolt, Tool: Scissors)
      • Yoga Pants (3x Cotton Bolt, Tool: Scissors)
      • Orange Shorts (3x Cotton Bolt, Tool: Scissors)
    • Flare Gun (3x Plastic, 2x Iron Ingots, 4x Tin Rivets)
    • Biometric Scanner (1x Microchip, 1x Steel Ingot, 2x Plastic, 1x Unrefined Glass, 1x Medium Battery)
    • Steel Machine Parts (3x Steel Ingots, Tool: Material Printer)
    • Tech Blower (12x Plastic, 1x Steel Machine Parts, 4x D6 Polymer, 1x Large Battery, 12x Steel Rivets, Tool: Material Printer)
    • Portable Tech Grill (1x Steel Machine Parts, 4x D6 Polymer, 1x Large Battery, 2x Copper Wires, Tool: Material Printer)
    • Mortar and Pestle (1x Log, 1x Stick, Tool: Saw)

    Bug Fixes

    • Fixed a bug that would result in the cricket drone being disabled before you get to it
    • Fixed some issues with world generation that would lead to strange holes under bases
    • Possibly fixed a bug that would result in lost items when dropped in the world
    • Projects that are destroyed should now always drop a power core if it is required to build it or has a power core installed at the time it is destroyed
    • Fixed some animation issues related to moving the mouse very close to the player’s head
    • Possible fix for rare crash during crafting, not totally sure as I can’t replicate the bug myself
    • More fixes for floating grass/foliage near bases
    • Fixed a bug that resulted in the enemy damage noise being too loud
    • Fixed a bug that would result in the player getting stuck in an animation after falling through a platform
    • Fixed some animation issues with the bed
    • Fixed a bug that was causing the big chicken to not fly away at the end of a fight
    • A bunch of other things I forgot about
    • Fixed a bug that could result in items in the wrong place if you closed the inventory menu while dragging an item
    • Fixed a bug with item pickup notification and blocks
    • Impalers can no longer spawn on the bottom of platforms
    • You should no longer be able to knock around Impalers
    • Fixed some missing/inaccurate item names

    As always, we’d love to hear your feedback, so don’t be shy!

    Update 0.39

    New Mechanics

    • Eating – Food is now equipped and eaten by left clicking. You can also throw food by right clicking if for some reason you feel the need to do so.

    Gameplay Changes

    • Picks have been moved from the melee scroll slot to the gadgets scroll slot
    • Added saltpeter deposits to newly generated worlds
    • Impalers (spike dropping guys) now have a set number of spikes they can drop, and then need a period of time to re-grow more spikes inside of its body.
    • Eased landing restrictions on pod, lands sooner now
    • Corrosive damage (spitter pistol) should now ignore armor on naturally armored creatures

    UI Changes

    • Added hover tooltips to items in the world
    • Added item pickup notification, can be disabled by turning off tooltips

    Bug Fixes

    • Fixed a bug related to maintaining momentum after death
    • Fixed an issue related to the firestarter/grass seeds/chicken feed getting stuck on when used in the quickslot
    • More work towards a fix for the crash on launch experienced by some players
    • Fixed a bug related to the comm junction and right clicking an inserted battery
    • Energy explosions should now do AoE damage