New Content (Some parts redacted to avoid spoilers =D)
Added a gross eyeball creature to the areas near the spiky bosses.
Added a craftable spike dart launcher
Added a Python revolver that has an alternate fire that allows you to fan the hammer and quickly unload all the remaining bullets in the cylinder.
Added a paper bag container :I
Added this weird creature
Added [REDACTED] that allows you to [REDACTED] Tablets
Ice [REDACTED] – [REDACTED] for a few moments and [REDACTED]
[REDACTED] – Explodes, [REDACTED]
Calm [REDACTED] – [REDACTED]
[REDACTED] – [REDACTED]
[REDACTED] Bolts – [REDACTED] hard to control explosive [REDACTED]
[REDACTED] – Send the [REDACTED]
Energy [REDACTED] – [REDACTED] damages a target
[REDACTED] – Lights up [REDACTED]
Added [REDACTED] Tablet – Used with the Strange Artifact, and can be bound with [REDACTED]
Added [REDACTED] and [REDACTED] – [REDACTED] used in various [REDACTED]. [REDACTED] is now added to the world generator
Added [REDACTED] – Converts [REDACTED]
Added [REDACTED] Device – [REDACTED] mark a location and then [REDACTED] a portal that [REDACTED].
Added [REDACTED] for [REDACTED]
Added [REDACTED] Altar for acquiring [REDACTED]
Added [REDACTED] to the HUD under the enery bar – Does not charge over time and must be replenished by [REDACTED]. Enabled once you find [REDACTED]
Added [REDACTED] – A pedestal that is activated by [REDACTED], and [REDACTED] your [REDACTED] when right clicked once activated. [REDACTED] when you die.
Added [REDACTED] Expansion – When broken, [REDACTED]
Added [REDACTED] creature
Added [REDACTED] deposits
Added many different [REDACTED] statues and decorations
Added several [REDACTED] containers
Fixed an issue with particle effects that was causing them to look more muted than intended. The majority of particle effects should now look better.
Fixed many cases where items would get desynchronized between clients and servers (should result in less items that can’t be picked up when on a multiplayer game)
Fixed some issues that could have caused graphical corruption on a narrow range of computers
Prevented the player from deleting key items
Fixed rendering issue on the text input popups on larger font sizes
Scrolling in the crafting menu no longer causes the scroll slots to scroll as well
Many other small issues
General Gameplay Improvements
Improved medium and large fonts
Re-worked the Crafting menu significantly
Added larger buttons for categories
Reduced max crafting items to 4 (Some recipes that required 5 items have been changed slightly)
Combined with functions of the Projects menu
Increased the overall size to make the menu less cramped
Added ability to change materials in crafting, for example you can now choose between using a normal or rubber stick in many recipes. Some recipes also let you change the primary (first) material, which can change the crafted result, for example now there is just a “torch” recipe, and you can change the result from a normal sap torch to a biofuel torch by changing the primary material from sap to biofuel. We only adjusted a few recipes, so let us know if you have more ideas for places we could use this feature.
Removed Projects menu since its functionality was included in the Crafting menu
Added mineable Biofuel to world generator
Added optional settings for the Dodge mechanic as well as a bindable dodge action – Can be found in the settings menu
Double Tap – How it worked previously, double tap forward to dodge roll forward, double tap back to backjump.
Shift + Double Tap – Double tap only works when holding shift
Binds Only – Only activates when you press the key bound to dodge, dodge rolls forward if you’re moving forward, backjump if you’re moving backwards or standing still. Bound to Z by default… but honestly that is a terrible bind and we’re trying to find a better one, but its tricky to find something that we’re not already using that can be easily pressed while doing other actions. Still working on this.
Increased friction on the player when stopping to be less slippy
Tweaked combat balance a bit – We only made some small changes for now, but we’re planning on doing a bit of an overhaul soon
Melee weapons do a bit more damage, and have a wider spread between tiers
Enemies have a bit more health
Added additional health set bonuses to Bronze and Tin armor sets
Added ability to tweak various balance settings for creatures and melee weapons through a text file located in your game install directory (The directory should be something like Steam/SteamApps/Common/Signs Of Life/Content/CSV) Note: I don’t think the projectiles file works yet, so don’t be surprised if tweaking that doesn’t do anything.