Version 0.7

New Content (Some parts redacted to avoid spoilers =D)

  • Added a gross eyeball creature to the areas near the spiky bosses.
  • Added a craftable spike dart launcher
  • Added a Python revolver that has an alternate fire that allows you to fan the hammer and quickly unload all the remaining bullets in the cylinder.
  • Added a paper bag container :I
  • Added this weird creature
  • Added [REDACTED] that allows you to [REDACTED] Tablets
    • Ice [REDACTED] – [REDACTED] for a few moments and [REDACTED]
    • [REDACTED] – Explodes, [REDACTED]
    • Calm [REDACTED] – [REDACTED]
    • [REDACTED] – [REDACTED]
    • [REDACTED] Bolts – [REDACTED] hard to control explosive [REDACTED]
    • [REDACTED] – Send the [REDACTED]
    • Energy [REDACTED] – [REDACTED] damages a target
    • [REDACTED] – Lights up [REDACTED]
  • Added [REDACTED] Tablet – Used with the Strange Artifact, and can be bound with [REDACTED]
  • Added [REDACTED] and [REDACTED] – [REDACTED] used in various [REDACTED]. [REDACTED] is now added to the world generator
  • Added [REDACTED] – Converts [REDACTED]
  • Added [REDACTED] Device – [REDACTED] mark a location and then [REDACTED] a portal that [REDACTED].
  • Added [REDACTED] for [REDACTED]
  • Added [REDACTED] Altar for acquiring [REDACTED]
  • Added [REDACTED] to the HUD under the enery bar – Does not charge over time and must be replenished by [REDACTED]. Enabled once you find [REDACTED]
  • Added [REDACTED] – A pedestal that is activated by [REDACTED], and [REDACTED] your [REDACTED] when right clicked once activated. [REDACTED] when you die.
  • Added [REDACTED] Expansion – When broken, [REDACTED]
  • Added [REDACTED] creature
  • Added [REDACTED] deposits
  • Added many different [REDACTED] statues and decorations
  • Added several [REDACTED] containers

Bug Fixes

  • Fixed an issue with particle effects that was causing them to look more muted than intended. The majority of particle effects should now look better.
  • Fixed many cases where items would get desynchronized between clients and servers (should result in less items that can’t be picked up when on a multiplayer game)
  • Fixed some issues that could have caused graphical corruption on a narrow range of computers
  • Prevented the player from deleting key items
  • Fixed rendering issue on the text input popups on larger font sizes
  • Scrolling in the crafting menu no longer causes the scroll slots to scroll as well
  • Many other small issues

General Gameplay Improvements

  • Improved medium and large fonts
  • Re-worked the Crafting menu significantly
    • Added larger buttons for categories
    • Reduced max crafting items to 4 (Some recipes that required 5 items have been changed slightly)
    • Combined with functions of the Projects menu
    • Increased the overall size to make the menu less cramped
    • Added ability to change materials in crafting, for example you can now choose between using a normal or rubber stick in many recipes. Some recipes also let you change the primary (first) material, which can change the crafted result, for example now there is just a “torch” recipe, and you can change the result from a normal sap torch to a biofuel torch by changing the primary material from sap to biofuel. We only adjusted a few recipes, so let us know if you have more ideas for places we could use this feature.
  • Removed Projects menu since its functionality was included in the Crafting menu
  • Added mineable Biofuel to world generator
  • Added optional settings for the Dodge mechanic as well as a bindable dodge action – Can be found in the settings menu
    • Double Tap – How it worked previously, double tap forward to dodge roll forward, double tap back to backjump.
    • Shift + Double Tap – Double tap only works when holding shift
    • Binds Only – Only activates when you press the key bound to dodge, dodge rolls forward if you’re moving forward, backjump if you’re moving backwards or standing still. Bound to Z by default… but honestly that is a terrible bind and we’re trying to find a better one, but its tricky to find something that we’re not already using that can be easily pressed while doing other actions. Still working on this.
  • Increased friction on the player when stopping to be less slippy

Balance Changes

  • Tweaked combat balance a bit – We only made some small changes for now, but we’re planning on doing a bit of an overhaul soon
    • Melee weapons do a bit more damage, and have a wider spread between tiers
    • Enemies have a bit more health
  • Added additional health set bonuses to Bronze and Tin armor sets

Miscellaneous

  • Added ability to tweak various balance settings for creatures and melee weapons through a text file located in your game install directory (The directory should be something like Steam/SteamApps/Common/Signs Of Life/Content/CSV) Note: I don’t think the projectiles file works yet, so don’t be surprised if tweaking that doesn’t do anything.

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